I am not applying any modifiers to the objects before I calculate the volumes, I’m just importing CAD data into my scene and checking immediately, so …
Unfortunately I can’t share the models I’m using, but I am fairly sure they don’t have any holes in the mesh. They do however have holes in the actua…
Sorry I should have specified further, the absolute value is wrong as well. The actual volume of the object I checked was 2.69 and the function retur…
Converting to mesh is working perfectly, I don’t care about preserving the stack since ultimately I’m exporting this as an FBX anyway. Unfortunately …
So when I tried the updated script on my test scene with ~15 objects, it worked fine, but now trying it on one of my real scenes with 500+ objects, it…
Ah works perfectly now, thanks. I am curious as to why though, when I did the commands individually in the Listener window, I didn’t have to select t…
The code you posted does in fact work, which makes me confused why mine isn’t. My full code is below, in case it’s something else causing it. — De…
Still not working, the ProOptimizer modification is applied but never reduces the vertex count. I tried it with both redrawViews() and completeRedraw…
The actual meshes I will be doing this on will be much more complex than the cube, so there will be faces that have opposing normals that aren’t the i…
Is there any rhyme or reason as to when that update is needed? This was working without doing that for a while and I haven’t been able to track down …