hmm, I was really hoping there would be a neat little way to borrow the UI from the mat editor. I guess my ideas are a little far fetched. I will cont…
Thank you very much jkwiatkowski and michaelkiss! JK’s script seems to only retrieve quads. However that is on a clean and fresh mesh. If I have an ob…
That does look like it would be mighty useful! Let us know when there is more to see.
Ah Denis, thank you once again! Your knowledge is fantastic. I’ve scoured that damn MaxScript reference and didn’t ever come upon objxrefmgr so thank …
Sorry if this question seems stupid with all the information received so far, if I wanted to do the same as above with a few objects but instead of si…
Spot on! Thank you very much Denis
Minor note, in my instance the materials are not coming over as well. Not too sure why at the moment, but if anyone has any idea please let me know. …
DenisT, thank you so VERY much. This problem has been quite puzzling to me and my lack of maxscript skills. You have provided me with much more than I…
I currently am not doing a whole lot of anything beyond replace. Not successfully anyways. I am not a very experienced maxscripter and started with fo…
Dutch, the code supplied as copied and pasted gives the following errors: — Error occurred in new_object loop — Frame: — new_object: true — …
As much as I wish I were that proficient with MAXScript, I currently am not. However I will definitely be doing some looking at implementing that kind…
I’d tried that before and have tried it again as you’ve mentioned. The problem I had before and am having again with this method is that my objects ar…