PolyTools3D: It doesnt seem to even work that way. Try this: Build 2 different materials with 2 different diffuse maps. Open the material 2 in t…
Mambo4: from the thread you linked to: Are you driving the medit interface via max script to make sure this is the case? I have. And this has n…
Tried that. It returns “OK” I’ve taken my bitmap, thrown it onto the diffuse slot of medit[2] and done: meditMaterials[2].diffuseMap.filename retur…
In the quoted code, the print is “Map #33:Bitmap” I can copy that into Material Editor Slot 2, and click on the view image button to open it, but the…
I can’t reproduce it at all in 2011. For what it is worth. Sure enough, after posting this, I tried one more time. That one failed miserably.
In the case of point 1, calculate the vector to point 2. Offset based on the vector and your knot? Same for the last point. Get the vector of last an…
broomy: The button is in a form in a dll so im doing dotnet.loadAssembly ddlPath dn_UI = dotNetObject “blahDeBlah.BlahDe” dn_UI .show() dotNet.addE…
How have you nested your code? If you have the following: >Struct >>rollout >>>button >>>on button press do this.function …
denisT: that’s a different story… you can drop any .MS file in the viewport and it will be automatically evaluated… try And I just started to th…
I’d tend to agree with you. I think I’d be more inclined to either a call back, or a quick script/macro to apply the information needed. Easier to sta…
Yet again, Dennis suggests something that I haven’t even heard of. So thanks Dennis! And now that I know what you are trying to do, I can acknowledge …
I think you lack detail to get a proper response. You have a cube, you want to drag a file (what kind) onto it. What should happen?
Callbacks are what you need here. Check the help for General Event Callback Mechanism Node Related Callbacks will get you and probably the SelectionC…
Well, it turns out that after going back to the source point I was thinking of, I have indeed commented out use of close_enough in favour of a small f…