Alex_Morris
@alex_morris
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Joined: Feb 14, 2024
Topics: 23 / Replies: 112
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RE: select by material…

have a look at: ra = refs.dependents mat ro = for i in ra where superClassOf i == GeometryClass collect i selection = ro this seems to be quicker o…

17 years ago
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RE: material types from renderer

Ah got it now… because we’re building the array as we go along the count increases by one each time we append an entry…doh! Alex

17 years ago
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RE: material types from renderer

Hi Keith, I have one question…on the line: append RenderMatArray[ RenderMatArray.count ].Materials tnMaterial how does it know which index to put t…

17 years ago
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RE: material types from renderer

Thanks Keith, That is so elegant compared to how I was approaching it. What I was missing was knowledge of the .classes queries. Alex

17 years ago
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RE: material types from renderer

Hi Yannick, Yes I looked at that and I need to do that later in the process, but first I need the list of materials to check from all those available…

17 years ago
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RE: Closest point on surface

getting back to a render based solution is there any mileage in the near/far falloff map or even a z-depth pass to reduce the search parameters before…

17 years ago
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RE: Weld vertices in multiple splines at once

I tried this for max8 and haven’t looked at it since, but a few pointers: The AVG Extension has a better spline weld routine that lets you specify a t…

17 years ago
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RE: do..while and continue

I need to check the help file, but I think that the exit command should replace the continue – this gets you out of the loop at the right point. Alex

17 years ago
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RE: Happy New Year…

Merry Christmas and a Happy New Year to everyone as well! Thanks for all the help.

17 years ago
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RE: Perfect toon car Rig c it, ecpecially Paul

There’s a new free plugin out called MadCar which might be useful.

17 years ago
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RE: Trace imported CAD lines

Although this isn’t a complete solution – its easier to get all objects on one plane in Autocad using a combination of the FLATTEN and OVERKILL comman…

17 years ago
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RE: moving to Grid Front,back..etc Viewports

one work around might be to create a custom grid, make it active, set the view to grid (top) then script rotating the grid helper to get the “front” “…

18 years ago
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RE: Louvers Scripts

do a search for: setInheritanceFlags

18 years ago
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RE: Louvers Scripts

Link the louvres to a dummy. The dummy gets a lookat constraint pointing at the sun. You then have to restrict the rotation inherited from the dummy t…

18 years ago
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