have a look at: ra = refs.dependents mat ro = for i in ra where superClassOf i == GeometryClass collect i selection = ro this seems to be quicker o…
Ah got it now… because we’re building the array as we go along the count increases by one each time we append an entry…doh! Alex
Hi Keith, I have one question…on the line: append RenderMatArray[ RenderMatArray.count ].Materials tnMaterial how does it know which index to put t…
Thanks Keith, That is so elegant compared to how I was approaching it. What I was missing was knowledge of the .classes queries. Alex
Hi Yannick, Yes I looked at that and I need to do that later in the process, but first I need the list of materials to check from all those available…
getting back to a render based solution is there any mileage in the near/far falloff map or even a z-depth pass to reduce the search parameters before…
I tried this for max8 and haven’t looked at it since, but a few pointers: The AVG Extension has a better spline weld routine that lets you specify a t…
I need to check the help file, but I think that the exit command should replace the continue – this gets you out of the loop at the right point. Alex
Merry Christmas and a Happy New Year to everyone as well! Thanks for all the help.
There’s a new free plugin out called MadCar which might be useful.
Although this isn’t a complete solution – its easier to get all objects on one plane in Autocad using a combination of the FLATTEN and OVERKILL comman…
one work around might be to create a custom grid, make it active, set the view to grid (top) then script rotating the grid helper to get the “front” “…
do a search for: setInheritanceFlags
Link the louvres to a dummy. The dummy gets a lookat constraint pointing at the sun. You then have to restrict the rotation inherited from the dummy t…