ah that might be because they were checkbuttons not checkboxes…getting late in the day sorry guys
solved with (i as integer) != butNo strangely!
thanks Enrico, I’ll give that a try
“These are things you should start worrying about after a year or so of scripting” I must be a basket case by now then!
Well I guess I will see you at the AUG event then and take it from there. It doesn’t have to be beer of course… I’ll check back here in the meantime, …
What, no-one is going ?
wouldn’t it be simpler to just record when the render is sent (to a text file as a pre-render script) and then afterwards compare with the rendered im…
the way I normally do this is attach all the objects into one object then assign a multi-sub material with say 10 slots – I then use a script to rando…
I definitely would be interested. I tried a similar thing in Helium but the coding got a bit beyond me. The idea was to map material properties insert…
cebas’ psdmanager is a plugin that does this and probably is exposed to Maxscript. Not too expensive from what I remember but way more straight forwar…
the trouble with the button is that if the material you have selected is also a component of a blend or multisub material then objects with these wrap…
oh and you’ll need to do some checks for multisub, blend etc where materials can be wrapped in other materials…