normally you’d do this with a dummy linked between, and then disable the transform inheritance from the dummy to the object you want to rotate in one …
thanks Decon, Have to admit that I don’t think that I wrote this – just had it lying around in my misc code folder. Probably downloaded it from here…
try this: –script to explode splines from a shape leaving the original intact ( baseSpline = $ indx = baseSpline.numSplines i_array = #() for i =…
I dont have max open right now but it ought to be possible to check for dependencies on each sub material. If it doesn’t have any that are objects the…
Ahaa! thanks Richard. I’ll give this a try. The only problem I see is getting it into my sent items so I have a record of what was sent. But I guess …
I think if I can get the syntax right on the attachment part of the existing code then that would be ok for now. I had a similar issue doing the same …
thanks Pete, I tried a few things to get the same functionality like NetworkManager.Send, but I thought if I could feed this a body of text and a sub…
thanks for moving the thread – so does anyone have any ideas?
oops… posted this in the wrong forum can someone move it into the Maxscript one please?
I’m still having problems with only being able to see one script at a time; just about getting used to it – it would be nice if the tabs were optional…
Hi Paul, That’s why I couldn’t find it – I looked at that first and it said it was obsolete, and the new constraint doesn’t have the roll_angle prope…
Ah…found it: camera.controller.roll_angle but the LookAt Controller appears to be obsolete in the help file! (so what’s it doing on a default scene …
hmmm this actually isn’t as simple as I thought. What I want to do is insert a spinner in a dialogue which mimics the roll spinner on the transform po…