AkramParvez
@akramparvez
New Member
Joined: Feb 14, 2024
Topics: 0 / Replies: 79
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RE: Deleting overlaping meshes

sorry dude my mistake forgot to remove do in the above script…corrected it now. try it… @Piflik thanks for pointing it out. I add the isDeleted condi…

16 years ago
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RE: Deleting overlaping meshes

Yes, the code is using bounding box for the check as i said in the post is inaccurate. Try this, its very accurate but the only requirement is that al…

16 years ago
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RE: Deleting overlaping meshes

you can try this out, this is quick but very inaccurate as it checks by the bounding box. small = $Sphere_Small_* as array big = $Sphere_Big_* as …

16 years ago
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RE: How to animate cubes orbiting joining and separating from a sphere?

sel = selection as array for o in sel do ( at time 0 pos = o.transform animate on (at time 300 o.transform = pos) ) Is there a way to record the po…

16 years ago
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16 years ago
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RE: How to animate cubes orbiting joining and separating from a sphere?

put that in the last line of the earlier code or select all the cubes run this: sel = selection as array for o in sel do ( at time 0 pos = o.transf…

16 years ago
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RE: How to animate cubes orbiting joining and separating from a sphere?

Hi again, there is a small work around for this. All u need to do is to set the last frame value equal to the first frame. for o in sel do ( at tim…

16 years ago
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RE: How to animate cubes orbiting joining and separating from a sphere?

the image was interesting so quickly wrote this try it out and reply. Just execute this script in a empty scene. with animation range of 300… sph =…

16 years ago
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RE: rename object name to filename

FolderName = GetDir #scene + “\exportTest\” — Give the folder name here for export i think u are not having a folder named exportTest in the scenes …

16 years ago
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RE: rename object name to filename

try this… max_file_name = getFilenameFile maxFilename FolderName = GetDir #scene + “\\exportTest\\” [color=Lime]— Give the folder name here for …

16 years ago
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RE: 3D Object Inserter

copy the code into a text file and save as MergeNPlace.mcr in your 3dsMax_root_folder/UI/Macroscripts/ then close and run max. Go to customize user in…

16 years ago
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RE: 3D Object Inserter

try this … try(destroyDialog mergePlace)catch() fn PlaceObj msg ir obj faceNum shift ctrl alt = ( if ir == undefined then myStr = mouse….

16 years ago
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RE: Attach for lightmapping and detach afterwards

Let me clear some doubts, you are trying to attach object to create a single lightmap for ur scene and u are using automatic unwrap in render to textu…

16 years ago
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RE: Attach for lightmapping and detach afterwards

There is one more method to do this. Select all the objects and apply a unwrap uvw modifier with map channel 3 then use flatten mapping and convert al…

16 years ago
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