AkramParvez
@akramparvez
New Member
Joined: Feb 14, 2024
Topics: 0 / Replies: 79
Reply
RE: lathe modifier – how to change axis of rotation?

yes the value assignment for axis’s position, rotation and scale is not working directly by using this $.modifiers[#lathe].axis.position $.modifiers…

15 years ago
Forum
Reply
RE: Dotnet <> Max Combobox

hi, i have a simple version for you have a look. ( rollout dotnetMaxComboBoxDialog “Combo Box Test:” width:240 height:332 ( local items = #() …

15 years ago
Forum
Reply
RE: How to select all all the vertex whose vertex alpha is 50?

The problem with your code is that you are not converting the text value into a color value and i think it would be better if u apply the value rather…

15 years ago
Forum
Reply
RE: How to select all all the vertex whose vertex alpha is 50?

selected = selection as array — Make array selection col1 = [0.5,0.5,0.5] –50% alpha col2 = [0.2,0.2,0.2] –20% alpha for obj in selected do ( for …

15 years ago
Forum
Reply
RE: Python and PyQt in 3dsMax

Thanks for sharing… BLUR rocks :bowdown:

16 years ago
Forum
Reply
RE: How to animate cubes orbiting joining and separating from a sphere?

You can try this, just run this code: sph = (converttoPoly (sphere radius:100 segs:32)) for p = polyop.getNumFaces sph to 1 by -1 do polyOp.detach…

16 years ago
Forum
Reply
RE: Align a sprite to a face

Insert this line AttaSprite_Copy.rotation /= (matrixFromNormal (polyOp.getFaceNormal AttachSprite_Source FaceID)) before this AttaSprite_Copy.pos …

16 years ago
Forum
Reply
RE: Keyframing Tools – Enable SubAnim

search for “biped subanim” … its there in Biped Vertical_Horizontal_Turn(Body):Matrix3 Controller topic.

16 years ago
Forum
Reply
RE: Keyframing Tools – Enable SubAnim

$bip01.controller.enableSubAnims = false

16 years ago
Forum
Reply
RE: delete keyframe range

The code i have given works if you are animating vertices with edit_poly modifier on the object. If you are animating without it then this should work…

16 years ago
Forum
Reply
RE: delete keyframe range

Use this o.modifiers[#Edit_Poly][#Master_Point_Controller]

16 years ago
Forum
Reply
RE: delete keyframe range

selectKeys o.pos.controller 0f 30f deleteKeys o.pos.controller #selection selectKeys o.rotation.controller 0f 30f deleteKeys o.rotation.controller #s…

16 years ago
Forum
Reply
RE: Get the new position of point after FFD

Switch on the align to surface option in the attachment controller rollout, this should align the cylinder perpendicular to the face. Now i set an a…

16 years ago
Forum
Reply
RE: Rollout Error

This will happen if you have called a function before declaring it in the script. The first time u compile the function is called and then declared so…

16 years ago
Forum
Reply
RE: extending shadow casting/receiving

I dont know whether you are talking about this, every object has a castshadows and receiveshadows property. You can write a script which will switch o…

16 years ago
Forum
Page 3 / 6