For logs, check this partly answered. and this
each vertex has 3 controller values in/vertex/out, you just have to animate the vertex values. To animate from second vertex to count-1 you could use …
Yes that can be done, you can use the args, which is the treenode and set its checked property. arg.node.checked=True –add this to the nodesSelecte…
fn nodesChkd args= ( print args.node.text )
a = (for o in SceneMaterials where classof(o) == MultiMaterial collect o) for i = 1 to a.count do You can directly operate on the material instead o…
you can write your code to clean after this line AssignVertexColors.ApplyNodes $, the rest of the code will be executed only after the vertex color as…
Here is harefort’s pseudo-code applied in maxscript. Select 2 adjacent faces and run the script: ( $.convertselection #Face #Edge _edges = (polyop…
Thanks eric for the vector angles. DarkNemos: So how can i make it work with dropdowns? normalList = case tpmap.selection of ( 1: #…
To close the dialog use this destroyDialog rolloutName
Create a rollout similar to flatten mapping dialog box then store all the values to variables and use this <void><Unwrap_UVW>.flattenMap …
I think you are talking about removing macroscript, for Max 2009 they are stored in your Local Settings\Application Data\Autodesk\3dsmax\2009 – 32bit\…
getNormal returns a single normal and as far as i know there is nothing to get a independent normals array like for map coords. You could easly solve …
( theMaterials = for m in SceneMaterials collect m theNames = for n in theMaterials collect n.name –collect their names, use this array in the dropdo…
Here try this i added sort functionality. ( try (destroyDialog showLayer) catch() rollout showLayer “Show Layer” ( local layerNames = #() s…
Can u clearly explain what u are looking for?