Try this: wrapper.modifiers[#Skin_Wrap].meshList = #(target)
I just want to confirm that I’m seeing this too in Max 8. I installed SP3 to see if perhaps this was a bug that they fixed. Unfortunately I got the er…
No, I don’t think that’s the case. I’ve run into other situations where something that is not echoed in the Listener is scriptable. For example, the S…
Someone please correct me if I’m wrong, but I don’t think this is possible with MAXScript. It looks to be possible with the SDK, though. I could make …
I’m not really familiar with the term “massing model”, but if you just want to assign notes to particular objects in the scene, you may be able to do …
Sweet! That “object_parameter” slipped past me too, and it’s definitely the way to go… unless, I suppose, you for some reason must have code run after…
Yeah, I’m seeing that problem too :-/ Something like this could probably act as a workaround: ( global obj fn afterDeletion = ( unRegiste…
Gotcha – I should have read a bit more carefully. That said, I’m having a hard time replicating a problem other than the selection issue that I mentio…
I found that the “flattenMapNoParams” function doesn’t appear to work unless the target object is selected. Is there any possibility that the differen…
As a previous poster alluded to, this is also possible with the SDK, and my company actually produces a plugin for 3ds Max that accomplishes this. It …