i use try(throw “error”)catch(format “% ” getCurrentException()) my scripts are very modular, i have a lot of basic functions, then higher level func…
sorry Heiki, haven’t played much with render-related scripting, but what you could do is setup the fog effect using a script as well, and also turn of…
sure, just add “m.diffuseMapEnable = false” to the script by the way you can check this kind of stuff like this: meditmatrials is a global var conta…
Hello Heiki, i hope this will do the trick: — loop through scene materials (sceneMaterials is a global variable — that contains all appli…
thanks for the help guys, james: sorry but this won’t work in my case, i’d need this to work with maxObjectTabs and other parameter types, so i can’t…
thanks paul, you assumed right that is what i want, a scripted definition what i mean by instanced is i want the parameters to be instances (so in yo…
looks like somebody already had the discussion we just had for himself hehe… i’ll take a look at this as soon as i find the time! i found this place …
a point2 controller, yeah that may work. i wish i could get our c++ guy over here to look into this, but he’s terribly busy for now Still a little …
another good idea. maybe another one… how about controllers on a modifier, maybe one could implement sort of an in-out controller that does the calcul…
i haven’t had the time to work on the graph for a long while, i hope i can make this into a real tool sometime soon! about the material thing: of cou…
paul i just made a quick demo of the script and posted it on my blog here it’s also already part of the soulpix script package i posted further down …
a material, yeah that’s a good idea, and in line with how it works in maya as well! i don’t think the exposeTM is slowing things down, but i think yo…
I see, too bad then. Too bad about the exposeTM, i haven’t tried instancing those controllers before. Still it would be interesting to see this in ma…