The code below works but caused wierd bugs when switching between tabs in the tool panel. Like, when the user clicked on modify it would automatically…
sounds cool, but i think it may not be possible… i just tried this: theCA = attributes test ( parameters main rollout:main_rlt ( ) rollout mai…
this may not do it for you, but just as an additional input: max nodes also have a .dir property that you can set directly, so maybe the following is…
distance geometry.min geometry.max that’s pretty neat man
may i ask how you import/export fbx files without having the corresonding max file open anyway? i’d do this the way dave suggested, only you probably…
how about this: a custom attribute or user defined property per object that stores the limits, plus a script that runs over the animation and adjusts …
dropping in… i’d be very interested in this as well
i use ultra edit all the time for writing scripts… great workflow, i can’t imagine working wihout it there’s a tutorial on scriptspot on how to set i…
Pretty slick. I should have paid more attention in math class. haha – don’t think i did thanky for the additional info eek. makes sense about usi…
oh right, it only works with max 8’s new script controllers you’d have to put a dependson statement within the script referring to all 4 points by na…
a robust way to do this is having an extra point helper that has a lookat, you can use the lookat’s viewline to draw your line
here’s the visual version: www.aearon.de/files/public/rollCube3.avi
this one is more accurate, i used some circle formulas instead of sin: () len = 20 r = sqrt (2*len^2) rot = abs (radToDeg Y_Rotation) rot =…
thanks man, most of the work is really done by kees’ amazing helium plugin, it’s just fun scripting on top of that thing, i hope i’ll find the time to…