sorry, the name of the menu item is actually just “copy”
i’m not sure what happens if you merge only one object with an instance, but if you merge the whole rig there are no problem here is one more techniq…
there should be a way to lock the motion panel among other stuff for animators (link/unlink as well…)
yes we use this on our rigs whenever possible, it is the fastest way for simple connections. for very complex tasks it can actually slow things down …
you could also instance the controllers. this is the fastest connection you can make in max. to do this, open the curve editor or dope sheet, look fo…
i understand well cool, you found an even better way for doing this
“too bad.” well, at this point i disagree – think about it like this: there is no specialized system to check from within a script controller if the…
try this: look in the reference under “general event callback mechanism” there are callbacks for the start and finishing of rendering i think (not s…
another way would be to put them in a struct and always call them as member functions of the struct (struct.fn()) i think this may be better for orga…
hey ansi, how’s it hanging there’s a script called “Set Animation Range To Key Range” in the soulpix scripts, if you want to take a look
i tested this, works great – and i think it may actually be faster now thanks bobo!
hey thanks bobo, that should do it i’m a little worried that this might slow things down quite a bit, what do you think? anyway if there’s no other …
i’d do this sort of stuff with regular max methods. if you have a simple circle, try using a cylinder as your volume select object, then animate it’s …