Aearon
@aearon
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 200
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RE: Need Help with (what should be simple) MaxScript

sorry, the name of the menu item is actually just “copy”

18 years ago
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RE: Need Help with (what should be simple) MaxScript

i’m not sure what happens if you merge only one object with an instance, but if you merge the whole rig there are no problem here is one more techniq…

18 years ago
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RE: Need Help with (what should be simple) MaxScript

there should be a way to lock the motion panel among other stuff for animators (link/unlink as well…)

18 years ago
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RE: Need Help with (what should be simple) MaxScript

yes we use this on our rigs whenever possible, it is the fastest way for simple connections. for very complex tasks it can actually slow things down …

18 years ago
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RE: Need Help with (what should be simple) MaxScript

you could also instance the controllers. this is the fastest connection you can make in max. to do this, open the curve editor or dope sheet, look fo…

18 years ago
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RE: How to tell in MaxScript if Max is rendering.

i understand well cool, you found an even better way for doing this

18 years ago
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RE: How to tell in MaxScript if Max is rendering.

“too bad.” well, at this point i disagree – think about it like this: there is no specialized system to check from within a script controller if the…

18 years ago
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RE: How to tell in MaxScript if Max is rendering.

try this: look in the reference under “general event callback mechanism” there are callbacks for the start and finishing of rendering i think (not s…

18 years ago
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RE: Script not loading correctly

another way would be to put them in a struct and always call them as member functions of the struct (struct.fn()) i think this may be better for orga…

18 years ago
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RE: Set the Timeline range to the Background Footage range automaticly?

hey ansi, how’s it hanging there’s a script called “Set Animation Range To Key Range” in the soulpix scripts, if you want to take a look

18 years ago
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RE: Getting the position of vertices in world space (after deformation by WSM modifiers)

i tested this, works great – and i think it may actually be faster now thanks bobo!

19 years ago
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RE: Getting the position of vertices in world space (after deformation by WSM modifiers)

hey thanks bobo, that should do it i’m a little worried that this might slow things down quite a bit, what do you think? anyway if there’s no other …

19 years ago
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RE: Progressive selection

i’d do this sort of stuff with regular max methods. if you have a simple circle, try using a cylinder as your volume select object, then animate it’s …

19 years ago
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