Aearon
@aearon
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 200
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RE: Assigning progressive morphs via script

hmm i just tried again on a fresh scene with too spheres (i did convert them to editable poly first) WM3_MC_BuildPTargetFromNode $sphere01.morpher 2 …

20 years ago
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RE: Assigning progressive morphs via script

kaipirinha, it works great so far, but i think i found a little bug when i try to assign a target using WM3_MC_BuildPTargetFromNode… if the channel d…

20 years ago
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RE: Assigning progressive morphs via script

thanks kai ‘w.’ that was really fast… thanks a lot! i’ll give it a go right away

20 years ago
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RE: Assigning progressive morphs via script

well i guess 25 per channel is not much of a limitation for character animation, but i can imagine other uses for the morpher where it might turn into…

20 years ago
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RE: Assigning progressive morphs via script

thanks for the info aaaaCHoooo another restriction i found in progressive morphs is that u can load only 26 (or was that 27 ?) is that per channel…

20 years ago
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RE: Assigning progressive morphs via script

Thanks for looking into it erilaz i have looked around some more and haven’t found an extension that does this. would be great if someone could writ…

20 years ago
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RE: Assigning progressive morphs via script

i’m looking for a way to implement this in a script i’m writing. from looking at the mxs reference it looks like it isn’t possible though… i did som…

20 years ago
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Replies: 20
Views: 52
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RE: sorting array containing nodes by node name

Thanks a lot Rod! that is, in fact, a lot more elegant

20 years ago
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RE: sorting array containing nodes by node name

ok i’ve found a solution that works… but is there maybe something more elegant? morphArray = (for o in execute (“$” + charName + “_*_Morph*”) c…

20 years ago
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Replies: 3
Views: 12
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RE: Select By Name v2

[color=White] I’ve not been able to reproduce this problem. Are you sure this is still an issue? interestingly, me neither… oh well just realis…

20 years ago
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RE: Select By Name v2

the bone objects filter doesn’t work (bones are affected by geometry filter)

20 years ago
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RE: Select By Name v2

Great tool impus. i’ve been playing with it and found some bugs / problems: when trying to type something in the search field at the top the dialog…

20 years ago
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RE: Separate parent and local coordsys's?

oops didn’t even notice it was this old Jboy: Hey thanks, Aearon. Checking up on me, eh? hehe sort of, just noticed on your website that…

20 years ago
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