…and another little problem, the editpoly must be open in the modify panel for the attach to work a workaround is to switch to the modify panel and …
thanks prettyPixel, and rdg for looking into it as well! i’m glad there’s such a simple solution, it works perfect so far as for the getSize functi…
thanks for looking further into this rdg the problem with the scripted modifier solution is that there needs to be an additional script on all machin…
here’s an example of what i want (switch edit mesh modifier on and off to see the different versions of the object)
Yeah but that will attach it to the baseobject, not the edit mesh modifier
Thanks for the help light. the problem is that i don’t know how to attach this box to the edit_mesh modifier though. i’ve come this far now (already …
thanks for the help rdg, but this still uses the standard max box mode, what i want is a ‘solid’ box, that why i was trying to use geometry any ideas…
Scripting and Programming are going to be needed in any custom pipeline, doesn’t matter which tool you use. for personal use or even as a freelancer i…
Hey thanks j_man, that’s great…very intuitive now Vsai: i’m gonna give this a try right away, sounds useful!
i don’t think you can access max’s “modifier clipboard” or anything it’s very easy to copy the modifier to a variable though for example myMod = $.m…
hehe ok i’ll remain silent
thanks for the help guys, i figured it out now! Bobo, you just posted the slerp function as is, Larry Minton on the discreet forum posted an addition…