Aearon
@aearon
New Member
Joined: Feb 14, 2024
Topics: 23 / Replies: 200
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RE: Submit a script to all pc's on a network ( backburner? )

I have set up a system here where there’s just one startup file on everyone’s workstation which copies various scripts and also macros from a network …

19 years ago
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RE: max script addressing more than one processor

i wouldn’t count on it… i hope with dual core cpu’s out this situation will change… pretty much everything in max except rendering gives me 25% cpu us…

19 years ago
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RE: How to script Point-to-Point seem

please also post back if you don’t have trouble would be interesting to see that done in script

19 years ago
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RE: displaying text overlays in the viewport (floating on objects)

i have a quadro 3000 as well i just tested with various drivers… opengl and maxtreme work great, directx: nada

19 years ago
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RE: displaying text overlays in the viewport (floating on objects)

thanks for the help guys, there’s a problem though: when i execute the script the text is sometimes displayed, sometimes not at all. when it is displ…

19 years ago
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RE: PEN Attribute Holder for Max 8 Available.

i thought this was possible by reading the PBBlock data, looks like it’s not! you’re right, having them all at zero does have some advantages, just …

19 years ago
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RE: PEN Attribute Holder for Max 8 Available.

Paul, i hope this is the right place to post this: i’m using your attribute holder for some of my stuff, and here’s a feature request should you ever…

19 years ago
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RE: PEN Attribute Holder for Max 8 Available.

PEN, the current script i’m working on already has the functionality i need, but with a dirty workaround… i was able to get a rollout floater while pr…

19 years ago
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RE: PEN Attribute Holder for Max 8 Available.

good stuff, paul do you know if rollout floaters launched from modifiers can now also access the modifier’s scope? i think this is the same bug (reme…

19 years ago
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RE: camera view in a floating window possible?

boomer3d: how far along is development? can you tell if it will be possible to have different objects showing in the floater than in the main viewport…

19 years ago
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RE: oriented bounding box (obb) and coordsys

prettyPixel, as you might have guessed, i’ve been running into the same problem haven’t found a solution yet…

19 years ago
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RE: accessing mesh class on an edit mesh modifier

very nice, i’ll give this a try prettyPixel thanks for the help

19 years ago
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RE: accessing mesh class on an edit mesh modifier

this is the fastest i could come up with: (switching back to the create panel is way faster than just leaving the modify panel open, because then it’…

19 years ago
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