Ah. Thanks, Paul. I’d tried that but nothing seemed to be happening. I’ll try it again at work. It seems that I was able to achieve the results I …
nevermind. it seems Set Key has to be active for this to work. Unfortunately, there doesn’t seem to be a way to determine whether or not Set Key is a…
Very cool. Thanks for the descriptive answer! I’ll give it a go tomorrow morning. It’ll be great if I can get this working without it slowing down …
Hey there. Basically, the solution (Thanks Paul!) is to take the controls out of the bone hierarchy and drive the bones from a separate control hiera…
OK, the bone movement comes from the stretch factor (scale, x-axis). I’ve confirmed that Auto-Align is on for the parent bone… I thought that it was …
Hey there. Nope, no nurbs curves, just splines. Initially, I’m just using the circle shape as my controller (keeping it simple). So I’m driving the…
Thanks guys. When I was writing my UI, I completely blew past that constraint method (pickUpNode). Dumb. I’ll try to decrease the number of comment…
Thanks for the replies, guys. I’ll check those out. Alec