sorting the verts into a voxel grid Klvnk any examples, references, algorithms etc. on this approach ?
Actually you cant avoid linear time in this case isn’t it? It will always depend on N number of vertices in your target mesh.
Any help here please ? edit: just to clear out my intentions. My goal is to create a pipe, but with variable thickness. So I thought that by creating …
Yeap, got it ! Thank you very much denisT.
I think for my case there is no reason. The position controller is the best choice. So, with lookatconstraint a transform dependency is established be…
oh i’m sorry. I actually meant Path deform modifier ! Well yes, that is exactly what I wanted. As for me, I first run the code, then, I created a spli…
Maybe I have to replace the makeIndependent function with something else ? According to the manual “This function takes a dependent sub-object (fillet…
Yeap, it works ! Thank you SamSed! I have one more question concerning nurbs, maybe you know it. I create a PointSurface instead of CVSurface and use…
Well, there is. And the answer is pretty simple. Just use the ProBoolean built-in class !
In this part of the code, what i do is filter out the already selected as attractors, vertices. so that they will not get a weird extra extrusion in t…
Solved. No problem.