this is interesting… all my objects are mostly editable poly and this is the function i use to get faces of an editable poly: meshop.getNumfaces $.me…
using the function to get number of faces on this object (above max file) returns 10 whereas the actual faces are 11… there are no hidden faces. this…
anyone on the topic: Debugging ,how?
ya i guess… thanks for checking out… will do as suggested
any suggestions how to find an object has error and report to the user… please look at the max file attached in the previous post… its only one object…
when a script gives you an error it stops execution at that point of error. although i have tried escape just in case and nothing… so the bad mesh cra…
it really wierd… i tried to strip all objects in my scene and check the script for each object as i was wondering if it could be just a mesh problem… …
the labeledit property of listview only allows u to edit the first cell of each column… whereas i want two different cells to be editable by user. ca…
light your layman is cool… its exactly what i wanted… but i think the script is a bit too long and complicated for me to dig in…
awesome light… will checkout straight away and post back
thanks will look into it… btw i installed visual studio 2005 pro yesterday so is there any help i can get from that…? working with max 8
cool… anyone who can provide me with an example of listview with a checkbox and editable cells?
crap so if i use it in 8 it wont work in 9… probably i will stick to the usual rollout thing.
i think u mean the activex listview control… i for one reason wanted to avoid it was because if the script is used in max 9 will it be a problem with …