that does work… i have a similar issue but with checkboxes… i want checkboxes that have the name of each scenematerial and then i want to be able to …
i am also with max 8. dont know whats happening here… i cant seem to edit it and save it manuall or delete it are you formatting something and strea…
i have closed the fstream and still it doesnt work. i get an error when i try to edit and save it manually… or delete it. out_name = getSaveFileName…
i think you missed my point… after i create the fle with my script and write all the stuff… i want to be able to edit it manually but max locks is in …
thanks gravey… u have been a great help. do come back to look at the getsavefilename thing tomorrow… nn edited: sorting problem has been solved…
my objects are stored on say 5 layers… Layer 1, layer 2, layer 3 and so on. now my main Layer 1 has the first lod, so it uses all the materials but s…
i work in a gaming co. and we have to export out models from max but our exporter only exports the material names with the model file and doesnt creat…
thats exactly what i have done now… i am formatting into a filestream as i go on… and it working. thanks for your help. now i have to extend the scrip…
thanks a lot… u are the man for the day
thanks dave… was looking at each map type and checking if its enabled or not. now with your code i can optimize my script. thanks a lot
if i go through each sub material in multi sub i can find out the name and maps used but how to find out the type of map it is being used as…??? i onl…
thanks shane… ur script will definitely help i am sure… will post how it goes…