I’m right now writing to you an email. I have problems with ‘second generation’ objects, so I prefer not to write yet the code.
It is for me. It’s the only way that has occurred to me to save DotNet object with the scene. The code has no difficulty: just save the serialized str…
Yes, SerializationBinder is the solution. I’ll post it tomorrow if someone is interested. And I’ve found the way too to serialize/deserialize to/from …
If you just want to eliminate some voxels and not get the exact ones that touch the red zone, you can go by checking distance from the center of each …
Since January 1st, I don’t receive notifications, nor emails either from posts I’m watching.
Admins… What the hell are you doing with this forum???
Swordslayer: … so I just frequent cgtalk less now. So do I. Searching is now practically useless. And it was, by far, the most important thing fo…
OK, one month has passed. Where are we? Where can I find the threads I’ve opened? Where can I find my posts? Where can I find all other user’ posts?…
Just a first try… Create a file, for example “C:\myStructsDef\Struct Case to include.ms”, with your struct definitions in a ‘case of’ shape: ( “aa…
Add code here: [ code] [/code] Global: what DenisT does is to create a Global variable (with the same name than the struct) that holds an instance of …
If I’m not wrong, equality should be: columnStyle.SizeType.value__ == columnStyle.SizeType.Absolute.value__ – returns True Thus it’s seems OK.
I’m going to explain it to you, although with little hope that you understand. When I answer to you, I take my time to: Understand what your problem…
gtafan: … However the reason the bounding sphere in your example is not optimized, seems to be because the center of bounding box and bounding spher…
Not at all.