MerlinEl: –go to end of struct –todo It seems you go on with you idea of dinamyc structs… nice! To find the end of the struct, the only way wil…
OK. Thanks a lot. I’ll implement it and, I suppose, cache the value after every calculation in a new object field.
Just one more question: when you say a HASH, are you talking of a real HASH (a number that indentifies an object’ state) or do you simply make a compa…
Great idea, as always. Thanks!.. But you make me work
The problem is that my code does a lot of recalculations when the spline changes. If user deletes a knot, Topology changes and does the calculation. O…
Then I take this to a new question: is there a way to avoid double call to topology_changed and geometry_changed if both handlers are set?
OK, I missed “InvalidateGeomCache()”.
David Goodman: aaandres: You must get the instance you are updating from the sensor app or, directly, feed the one you create with Max with y…
Yes, this is what I imagined… Computers can do many things but not magic (at least to date). On the ‘on TestOut2Max open do’ event you create an obje…
Thanks Sergey!! I’m getting mad with this. David Goodman: … I’m trying to set the property in the sensor app at runtime in a loop (for floats …
This is not right. If you call a method of your class that returns a double (or an integer, or a string…) you’ll get in Max a double (or an integer, o…
Sorry but I can’t understand your problem… because I can’t see any problem.
You don’t have to do anything. Conversion is automatic from the main value types as floats, doubles or integers. From strings too, and from arrays of …
It’s the expected behavior. System.Single (float) is a Value Type, thus it defaults to its default value 0.0. It can never be ‘null’ (undefined). Syst…