Patan77: C# version boxes with UVs: with UV: (n 15 time: 0.008sec Mem: 432L | n 50 time: 0.513sec Mem: 432L) 0.513sec for n=50? Don’t you mean n…
Patan77: This is very interesting, (think when you pasted the code to cgs some stuff got messed up with the code, I get plenty of compile errors), …
You win! :bowdown: I get about 6 sec for 25 teapots… and I haven’t included yet map coords. So I give up.
Tomorrow I’ll share a new version for any primitive… I get 1,25 sec. for n=15 teapots.
A little more… pure C#: ( fn compileCString = ( SuperCubeClassName = “PathScripts.SuperCube” classStr = ( ” using System; using Autodes…
Wow! :applause: So from your initial 10sec you have now 0.073sec… +137% speed!!! That’s a great job. Congratulations. I know nothing about particles…
Perhaps you should try building mesh from scratch: timeStart = timestamp() — Verts: theElementVerts = #([-0.5,-0.5,-0.5], [0.5,-0.5,-0.5], [-0….
If Patrik is interested, here’s the function I’ve used to compare: fn customAttach nodes = ( fn qsfn v1 v2 = v1.numVerts – v2.numVerts qSor…
I’ve tryed the ‘canonical’ and the result is the same, possibly because all meshes are boxes with the same number of verts. The only improvements I’ve…
Search for ‘Fast attach’ in this forum. Possibly you have a performance problem in the attach command.
Probably I’m wrong, but for further checks of new items, you need to have an updated array of used hash values. Using findItem + append gives me the s…
It’s incredibly fast! dataList = #( #(1, true, 1, 1, 1, false, false, false, false, false, true, true, 0, false, false, 1), #(1, true, 1, 1, …
What result do you expect?
Hi Kevin. You are making me work! I was working in 3dsMax Design 2014. I confirm this is the (bad) behavior. Now, trying in 3dsMax 2016, I see this …
I’ve done some tests again and I’ve found a few things that may be interesting, 1/ When you do: L1 = copy src; L1.name = “L1”; L1.shadowGenerator = (A…