You are a crack. Thanks. :keenly:
As Sergey has pointed in his code, an average should be between points of the splines dividing them by the same steps. The only thing I can think abou…
I really can’t imagine what should be the ‘average spline’ result you expect… … but surely you won’t get it averaging knots.
Which is the ‘rigth’ direction? X axis? And 10 units is a proyection distance in the XY plane or a real distance along surface?
To avoid collecting node names, but using the known ‘a’ array: finalSelection = for theName in (sort a) collect (getNodeByName theName ignorecase:fa…
I’m not sure the only problem is what you think it is but, to solve the missing of the edit_poly modifier you can just write: if $.modifiers[#Edit_Po…
The only way I see (and surely you have thought about it) is saving the struct definition as string and executing it at loading time.
And this other one, more near a braid: ( delete objects theSpline = splineShape () addnewSpline theSpline theSpline.steps = 6 theSpline.wireC…
For example, for this knot: ( delete objects theSpline = splineShape () addnewSpline theSpline theSpline.steps = 6 theSpline.wireColor = yel…
Here’s is a really good web for curves (in French): Click on the bottom box “courbe suivante” for access to new curves.
Did you get it? I don’t understand well what you want to cast in C# to try to help you (with my limited know-how…).
Isn’t it the PySide.QtGui.QComboBox for the dropDown List? [Edit]: for ListBox I think it’s PySide.QtGui.QListWidget
This version has a problem with random numbers. Look at the Top view to see the problem. One solution is to create a ‘ThreadLocal<Random>’ stati…
I’ve just tried an old Xeon E5520 2.27GHz (year 2008), 3dsMax2014 – Windows7. For n=50, I get 230msec with your code !!??
I get 0.138sec for n=50 and 1.071 for n=100 with your code. And my machine is far worse than yours. I’m under 3dsMax 2014 and Windows10. Let’s see wha…