3D intersections have limited chance to be. I mean, the only way you’ll have to do it is with a minimal error value as you are working with float prec…
No, I haven’t faught here with splines intersections. Perhaps you are talking about the nearestPathParameter thread. The better source for beziers I k…
IMHO, it’s a very hardcoded solution.
Another one: ( local numVertRanges = #(500, 2000, 5000) local vertPercents = #(80, 60, 40, 20) fn getVertPercent vertCount = ( index = 1 fo…
sharfym: thank you for reply but my lines are not all three or four sided close shapes, they also include bezier curves. thanks What you show h…
If you mean ‘ratio’ as lengthParam (uniform length), then: Convert it to ‘pathRatio’ with lengthToPathParam command. After that, follow refineSegmen…
Yes. My bad.
Dig in the forum… if you can! There’s a thread with a wonderful solution from PolyTools3D that is times faster than this one. It’s one of those thread…
needArray must be an array instance, not a class. test_file=@”D:\abc.txt” sourceIndex = 3 — starting index is 0, so 3 is the fourth element bytesT…
My God! Please, check DenisT code and try to understand it.
And which are the four parameters it expects?
This will be interesting… Please, wait a minute to start, I’m going to buy a great popcorn box to see this movie.
refineSegment <spline_index_integer> <seg_index_integer> <seg_interp_param_float> The refineSegment() function returns the index of…
I don’t think this is a pro Maxscript forum. It’s just a forum where some users are absolutely ‘pro’ and give their knowledge for free to everyone who…
Imagine this is your path. Three segments. You want to insert a vertex at lengthParam = 0.60 (dot in red). Then you convert your lengthParam to pathPa…