You have to pass the value to your function. So: Create a local rollout variable and, not needed but better, include your function inside your rollo…
That’s how I do it in pure C#: ISplineShape newSpline1 — Let’s says you already have the SplineShape ‘newSpline1’ –…
Another way, maybe clearer: bit.hexAsInt “0x990951BA” = -1727442502 bit.hexAsInt “0x990951BAL” = 2567524794L
Really curious!! Your post #1: ConSeannery: … The problem is that the dynamically generated SubRollouts disappear when I deselect and then re…
Have you tried these lines where I’ve told you? It works for me. But, in any case and as I told you, it won’t be saved with your scene, the same with …
Another quick view… Add these lines in the ‘on SteppedInteractable_RO open do’ (line 240 aprox) for s in StateRollouts do ( …
I really have no time to see your code. In a first look, what i’ll do is: Line 121: define a new parameter to store the rollout state createStateRoll…
Without any code i’ts difficult to help you. Surely you could solve it with a local variable in your rollout and checking it in your ‘open rollout han…
It’s “NLST” (without the “I”) and it works fine… but I really can’t understand why your code works. My test in pure C# doesn’t. I’ll try it again slo…
As far as I know, ‘LIST’ is not a WebRequest Method. That’s possibly why you get a time out. WebRequestMethods.Ftp has a ListDirectory and a ListDirec…
I don’t know if it has any relation with this thread, but there’s a function <IBitArray> FnGetSelectedEdges { get; } in the IIUnwrapMod2 inter…
Klvnk: impressive stuff aaandres Thanks Klvnk. You know, I’m right know developping an FTP reader and I’m saturated with so many recursive funct…
New function to allow input corner array to have the edge vertex in any order: fn findTriangles2 inputArray orderedVerts outputTrianglesArray: #(…
Here’s an optimized one: (doing more eliminations by loop and avoiding sorting) fn findTriangles2 inputArray orderedVerts outputTrianglesArray: #…
Not optimized, not very clean, but works: ( fn findTriangles inputArray orderedVerts outputTrianglesArray: #()= ( local vertsT…