Maxscript code updated. GitHub aaandres/HSigning MaxScript Geometry Object Plugin for Horizontal Signing Lines – aaandr…
But do you get the real mesh or do you do a similar trick?
One stupid (?) question… To avoid making all a ‘SimpleObject’ plugin in the SDK way (descriptor, UI, beginedit, …) I have thought about the possibili…
denisT: in most mesh and poly methods you can use #all instead of #{1…numFaces} (#{1…numVerts}) (also you can use #selection where you need only sel…
Never mind… I’ve made a prototype SimpleObject plugin for Horizontal Signing Lines geometry creation. You can dow…
I’m retaking this plugin, now creating a SimpleObject based on a SplineShape. New Question: In the ‘mouse tool create’, is it possible to force the no…
Thanks a lot both! I didn’t thought/knew about that. As I need to pick shapes, I have to go through ‘boxPickNode’ I’m under Max2014. It allways works…
Nice! Thanks.
As allways, you are right. My code just works for script controllers with ‘conveniently’ defined dependents. What I can’t see in your answers is how y…
This code seems to work for me for position, rotation and scale scriptControllers in simple scenes. Can’t see how to get ‘parent’ of float_script and …
The only way I’ve found is checking for a type of Script_Controller. I’m sure there’s a better-general way. But, just in case: ( fn searchN…
vusta: x % 2n == x & (2n – 1) I’ll use it when possible. It’s faster than using ‘mod’ and returns an integer.