aaandres
@aaandres
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Joined: Feb 14, 2024
Topics: 52 / Replies: 726
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

Maxscript code updated. GitHub aaandres/HSigning MaxScript Geometry Object Plugin for Horizontal Signing Lines – aaandr…

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

But do you get the real mesh or do you do a similar trick?

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

One stupid (?) question… To avoid making all a ‘SimpleObject’ plugin in the SDK way (descriptor, UI, beginedit, …) I have thought about the possibili…

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

denisT: in most mesh and poly methods you can use #all instead of #{1…numFaces} (#{1…numVerts}) (also you can use #selection where you need only sel…

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

Never mind… I’ve made a prototype SimpleObject plugin for Horizontal Signing Lines geometry creation. You can dow…

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

I’m retaking this plugin, now creating a SimpleObject based on a SplineShape. New Question: In the ‘mouse tool create’, is it possible to force the no…

8 years ago
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RE: PickObject in a Scripted Plug-in mouse Tool Clause

Thanks a lot both! I didn’t thought/knew about that. As I need to pick shapes, I have to go through ‘boxPickNode’ I’m under Max2014. It allways works…

8 years ago
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RE: How can I delete object which is used as Object/Node in script controller wo popup?

As allways, you are right. My code just works for script controllers with ‘conveniently’ defined dependents. What I can’t see in your answers is how y…

8 years ago
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RE: How can I delete object which is used as Object/Node in script controller wo popup?

This code seems to work for me for position, rotation and scale scriptControllers in simple scenes. Can’t see how to get ‘parent’ of float_script and …

8 years ago
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RE: How can I delete object which is used as Object/Node in script controller wo popup?

The only way I’ve found is checking for a type of Script_Controller. I’m sure there’s a better-general way. But, just in case: ( fn searchN…

8 years ago
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RE: Modulus 'mod' function fails?!

vusta: x % 2n == x & (2n – 1) I’ll use it when possible. It’s faster than using ‘mod’ and returns an integer.

8 years ago
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