Do you have the same result if you specify the source node of mesh? meshop.attach newmsh msh sourceNode:Your_msh_SourceNode attachMat:#IDToMat condens…
Yes, it’s available for all max versions. Seems incredible! What’s the problem with “==” comparison? Which sort of comparison do you need? CaseInsensi…
I wonder why you ask for help if everything we propose is worse than your solution or could have problems. Don’t make us lose our time!
If you go on with your method, you will surely get better performance with two unidimensional arrays and using ‘FindItem’ instead of the foor loop.
You can create your own ‘dictionary struct’. See DenisT solution in this old thread:
If one day I finish my obfuscation script, I will put very clearly my nick name 🙂 … but SwordSlayer would still be a nice hook (or yours, miauuu, wit…
In fact, the “System.Windows.Media.Media3D” has most of what I need. It miss converssions. dotNet.loadAssembly “PresentationCore.dll” fn Mat…
That is!! Thanks!!
It is… but it won’t. It will be converted to C# structs. For scripted controllers with calculations inside a loop, it should be faster and more accura…
This is what I have so far (Test rotation at the end) global vec3D, angleAxis3D, quat3D, matrix3D struct vec3D ( p = [0,0,0], x = p[1] as dou…
No, that’s not the key. In fact, angleaxis to quaternion works fine (without normalize).
Nope Works for unitary vectors, as the wikipedia Matrix I had, but really don’t know what Max does with non unitary vectors.
Thanks a lot, Klvnk. I don’t know where you find so much useful data! I was just writing that your previous code works for transforming AngleAxis to Q…
OMG! I’ve used it thousand of times! Thanks a lot Vojtech. it’ been a long time since I did my last one.