aaandres
@aaandres
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Joined: Feb 14, 2024
Topics: 52 / Replies: 726
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RE: Attach mesh to an empty mesh

Do you have the same result if you specify the source node of mesh? meshop.attach newmsh msh sourceNode:Your_msh_SourceNode attachMat:#IDToMat condens…

8 years ago
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RE: C++ style map in maxscript

Yes, it’s available for all max versions. Seems incredible! What’s the problem with “==” comparison? Which sort of comparison do you need? CaseInsensi…

8 years ago
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RE: C++ style map in maxscript

I wonder why you ask for help if everything we propose is worse than your solution or could have problems. Don’t make us lose our time!

8 years ago
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RE: C++ style map in maxscript

If you go on with your method, you will surely get better performance with two unidimensional arrays and using ‘FindItem’ instead of the foor loop.

8 years ago
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RE: C++ style map in maxscript

You can create your own ‘dictionary struct’. See DenisT solution in this old thread:

8 years ago
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RE: MXS code obfuscation

If one day I finish my obfuscation script, I will put very clearly my nick name 🙂 … but SwordSlayer would still be a nice hook (or yours, miauuu, wit…

8 years ago
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RE: AngleAxis as Matrix3

In fact, the “System.Windows.Media.Media3D” has most of what I need. It miss converssions. dotNet.loadAssembly “PresentationCore.dll” fn Mat…

8 years ago
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RE: AngleAxis as Matrix3

That is!! Thanks!!

8 years ago
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RE: AngleAxis as Matrix3

It is… but it won’t. It will be converted to C# structs. For scripted controllers with calculations inside a loop, it should be faster and more accura…

8 years ago
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RE: AngleAxis as Matrix3

This is what I have so far (Test rotation at the end) global vec3D, angleAxis3D, quat3D, matrix3D struct vec3D ( p = [0,0,0], x = p[1] as dou…

8 years ago
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RE: AngleAxis as Matrix3

No, that’s not the key. In fact, angleaxis to quaternion works fine (without normalize).

8 years ago
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RE: AngleAxis as Matrix3

Nope Works for unitary vectors, as the wikipedia Matrix I had, but really don’t know what Max does with non unitary vectors.

8 years ago
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RE: AngleAxis as Matrix3

Thanks a lot, Klvnk. I don’t know where you find so much useful data! I was just writing that your previous code works for transforming AngleAxis to Q…

8 years ago
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RE: Scripted Plugin: move/transform with own parameter

OMG! I’ve used it thousand of times! Thanks a lot Vojtech. it’ been a long time since I did my last one.

8 years ago
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