_stev
@_stev
New Member
Joined: Feb 15, 2024
Topics: 11 / Replies: 85
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RE: Spline IK Solver creation

ikSys.ikChain <startBone> <endBone> “SplineIKSolver” Stev

18 years ago
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RE: Removing controllers from animated vertices?

Sorry to butt in, but did you try Reset Xform? That’ll remove vertex anim controllers. Stev

18 years ago
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RE: Access to "bone edit mode" with maxscript

maxops.affectchildren = false maxops.affectchildren = true False will allow you to edit bones. Stev

18 years ago
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RE: Trying to convert string array to object array

I’m not with MAX right now, so I can’t verify if this works: mergeMAXFile AFile MergedArrayNames = getMAXFileObjectNames AFile local sakArray = #()…

19 years ago
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RE: how to extract normal from sub-object and apply to another object's rotation?

Have you tried using “getNormal” or “getFaceNormal”?

19 years ago
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RE: Preserve Data in Scene

This looks like a great possibility. I’m going to look into it. Thanks bra, Stev

19 years ago
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RE: Preserve Data in Scene

Haven’t ruled it out, but the objects which contain these custom attrs could be accidentally deleted.

19 years ago
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Replies: 5
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RE: Reseting scale on a scaled animated rig

Instead of copying the position data, you should copy the position controllers. Stev

19 years ago
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RE: Problem Executing String

Working perfectly now. You’re the man Bobo. Thanks! Stev

19 years ago
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RE: Problem Executing String

Hey Bobo, I remember now why I used execute(). The data in the boneList variable is a string. And the skinOps.addBone argument needs a node, right?…

19 years ago
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RE: Problem Executing String

d3coy: I tried using the global variable before, and that didn’t work. Bobo: I’m going to try that. It’s been a while since I originallly wrote th…

19 years ago
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RE: Problem Executing String

Okay, this sounds like it could be the problem. The boneList isn’t located in a rollout. So what is the syntax for using the script name? Let’s say th…

19 years ago
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Replies: 8
Views: 20
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RE: Another Rotation Question

No Problem. Have fun. Stev

19 years ago
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