ikSys.ikChain <startBone> <endBone> “SplineIKSolver” Stev
Sorry to butt in, but did you try Reset Xform? That’ll remove vertex anim controllers. Stev
maxops.affectchildren = false maxops.affectchildren = true False will allow you to edit bones. Stev
I’m not with MAX right now, so I can’t verify if this works: mergeMAXFile AFile MergedArrayNames = getMAXFileObjectNames AFile local sakArray = #()…
Have you tried using “getNormal” or “getFaceNormal”?
This looks like a great possibility. I’m going to look into it. Thanks bra, Stev
Haven’t ruled it out, but the objects which contain these custom attrs could be accidentally deleted.
Instead of copying the position data, you should copy the position controllers. Stev
Working perfectly now. You’re the man Bobo. Thanks! Stev
Hey Bobo, I remember now why I used execute(). The data in the boneList variable is a string. And the skinOps.addBone argument needs a node, right?…
d3coy: I tried using the global variable before, and that didn’t work. Bobo: I’m going to try that. It’s been a while since I originallly wrote th…
Okay, this sounds like it could be the problem. The boneList isn’t located in a rollout. So what is the syntax for using the script name? Let’s say th…
No Problem. Have fun. Stev