Try using the bone names instead of the index. select(biped.getNode $ #lfArmTwist link:1) select(biped.getNode $ #lUpArmTwist link:1) select(b…
Thanks for the tip Zbuffer. I didn’t have any duplicates paths in there. I did however manage to isolate the problem by removing plugins, and restar…
What exactly are the errors you are getting? How are you updating the prog bar? Are you using the floater and/or rollout name? If the prog bar is upd…
“showClass” is used for showing properties of particualr classes. Polyop is a structure, so you need to use “show” not “showClass” show polyOp Stev
When you’re assigning the hotkey in the customize window, the dropdownlist labeled “group” at the top left is what you need to change to Unwrap UVW. …
I would duplicate the object you want to scatter objects on, subdivide the faces you want to use, then run the script. Later, Stev
The script you want is called “Scatter To Verts”
Ooops, I was reading the docs, but I didn’t read far enough. You have to use the refs stuct to get the nodes. refs.dependentNodes a[1] I still won…
Hi Paul, getClassInstances works for materials, but when I tried it on some other classes, all I get is an array of classes. For example, a = getCla…
fn sakAvgTest fMin fMax = ( controllerKeys = $.rotation.controller[2].keys keyValues = #() avg = 0.0 for k in controllerKeys do ( if (k.time >…
I believe something like this would work. This is for Y rotation: controllerKeys = $.rotation.controller[2].keys keyValues = #() avg = 0.0 for k…
Thanks for all the info. By “accidentally make unique” I meant, did animators ever break the connections unintentionally? Good to know it wasn’t a p…
Hey Kai, Funny you should mention this, because I was just wondering the other day about whether or not this was better than wiring. My question to …
Select object in the dopesheet. Tracks menu, Remove. Stev