Well, aside from speed improvements which are of an order of magnitude greater, it’s also a lot more memory friendly when dealing with very large mesh…
Ahah, nice idea Jason! Splendid explosions too!
Eh, that’s exactly what we are trying to do: develop a UV lookup node, much like those in xsi and maya. What’s scary is that it’s not there yet, hence…
Eh, for once i didn’t miss something glaringly obvious Thanks for taking the time, Richard.
Atm, i tried extending a bitmapTexture class, and save the bitmap buffer to a temp file on disk, which then gets assigned to the bitmaptexture.bitmap …
ZeBoxx2: oh I just setPixels() to a highres bitmap’s buffer to create my own maps Holy moly, what i just saw here… Talk about dropping one-liner…
Ah, yes, of course! Thanks a lot, Enrico, I learnt something new today too As per usual, bugs sit often between keyboard and chair Lele
There you go, you won unlimited gratitude. Now, if i knew why that was so, i’d be in heaven Thanks ever so much, by the way.
Hey Bobo! I haven’t disappeared, i just took a good two weeks break, and am ramping up here in Germany Watch for a bugmail from me tonight Thorst…
the trick is to do it in N-dimensional space, throw in some Joey’s calamari, add ketchup, lower ambient temperatures to well below -30C, factor the Ki…
Very clever way to go about it, indeed. The method though has one issue (common to all render effects, as far as i know): if the filetype in the rende…
There’s no way to access the vfb contents, atm, afaik. Just turn vray vfb output off, and render into a bitmap with hdr:on