Yes, I need multiple submaterials for each ID. How can this problem be solved? It is possible?
I will have many objects, and I need to divide materials and objects. I will always have all the selection. Really I want to make: I have a car model….
Sorry, For example: I have two objects “box1 – has ID 1” and “box2 – has ID2” / ID is meant as $ .EditablePoly.setMaterialIndex 1 – element /, I need…
I changed the whole functionality because it was not very logical. I’m working with an ID now. This is my new structure. new schema.jpg930x596 89.8 K…
I’m broken. I’ve been trying for weeks to learn how to do it, but I can’t prove it. If you had free time could you write “fn” for me? I managed to ma…
Thank you for your code. It works great on its own. I couldn’t apply it to my code. I thought I would do the opposite work. on rnopti1 pressed …
The “ID” and “ID group” marks are symbolic. I originally thought of segmenting in the form of an ID, but in another part of the code I use something w…
Only now have I come to full testing. My current problem is that only the name is written to the modfier.texmap section, but the file is empty, the fo…
I finally solved it this way $.modifiers[#VRayDisplacementMod].texmap = Bitmaptexture filename:( lbx1d.items [lbx1d.selection + (random 0 spn_limitma…
I see only filename. Your first variant work great, i have a lot of textures and i need random add. I think before that I had a function that worked f…
Hi, thanks for the code, it works great. My problem is that my knowledge is small. I studied something, reworked the whole code structure so that the…
Hi Sergey, thank you for your time. I believe your code is correct, but I have something else wrong. When the button is running, it cannot call fn. F…
Thanks for the answer, “struct” solved it all. So far, I’ve tried to find everything myself, but I’m starting with ms. last question, is it possible …
It doesn’t work yet. Can’t there be a bug in my rollout? try DestryDialog newRolloutFloater catch () ( ) rf = newRolloutFloater 900 1000 addRollout a …