951polo
@951polo
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Joined: Feb 15, 2024
Topics: 4 / Replies: 29
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RE: Material add OBJ – custom link checkbox with radiobuttons

Yes, I need multiple submaterials for each ID. How can this problem be solved? It is possible?

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

I will have many objects, and I need to divide materials and objects. I will always have all the selection. Really I want to make: I have a car model….

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

Sorry, For example: I have two objects “box1 – has ID 1” and “box2 – has ID2” / ID is meant as $ .EditablePoly.setMaterialIndex 1 – element /, I need…

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

I changed the whole functionality because it was not very logical. I’m working with an ID now. This is my new structure. new schema.jpg930x596 89.8 K…

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

I’m broken. I’ve been trying for weeks to learn how to do it, but I can’t prove it. If you had free time could you write “fn” for me? I managed to ma…

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

Thank you for your code. It works great on its own. I couldn’t apply it to my code. I thought I would do the opposite work. on rnopti1 pressed …

3 years ago
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RE: Material add OBJ – custom link checkbox with radiobuttons

The “ID” and “ID group” marks are symbolic. I originally thought of segmenting in the form of an ID, but in another part of the code I use something w…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

Only now have I come to full testing. My current problem is that only the name is written to the modfier.texmap section, but the file is empty, the fo…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

I finally solved it this way $.modifiers[#VRayDisplacementMod].texmap = Bitmaptexture filename:( lbx1d.items [lbx1d.selection + (random 0 spn_limitma…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

I see only filename. Your first variant work great, i have a lot of textures and i need random add. I think before that I had a function that worked f…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

Hi, thanks for the code, it works great. My problem is that my knowledge is small. I studied something, reworked the whole code structure so that the…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

Hi Sergey, thank you for your time. I believe your code is correct, but I have something else wrong. When the button is running, it cannot call fn. F…

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

Thanks for the answer, “struct” solved it all. So far, I’ve tried to find everything myself, but I’m starting with ms. last question, is it possible …

3 years ago
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RE: [solved] On Button pressed do Multi_Random_fn1,,fn2,fn3

It doesn’t work yet. Can’t there be a bug in my rollout? try DestryDialog newRolloutFloater catch () ( ) rf = newRolloutFloater 900 1000 addRollout a …

3 years ago
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