You rock man! Thanks! I’ll try that! :applause:
Thanks for your fast reply! List<Point> triangulationPoints This is what the function needs as a parameter in c#… :shrug: <Point> is a …
mh… okay! Thanks to all of you! That would be a solution, I think. If I could, I would do a lot of things with the SDK but I don’t really have a clue…
That’s an idea I thought about before but it’s not usefull if you want to prevent some parameters to be edited… :o/
so… it is not possible?
Hi PEN! Thanks for your reply. I have a big (scripted) modifier stack where just a few parameters are necessary to change and I wanted to have only t…
This thread could help you scripting such a thing…
Thank you very much! The answer to my question is: A BlobMesh with particle size smaller 1 Generic Unit is not a great idea. BlobMesh is “too old” fo…
Ok… if I understand that bullet list it would fix my problem to set my variable in my script to 0.03 (GU), resize my teapot to have 0.3m radius again …
Hey master bobo! Your bullet list (thanks for translating that) is cool, thanks! The spinner controls the variable, yes. All my spinners control var…
Does nobody have an answer? I think this is very strange and I never had such a problem… Changed System Units and matched object parameters: wouldn’t …