48design
@48design
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Joined: Feb 14, 2024
Topics: 40 / Replies: 175
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RE: dotNet type "List"

You rock man! Thanks! I’ll try that! :applause:

15 years ago
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RE: dotNet type "List"

Thanks for your fast reply! List<Point> triangulationPoints This is what the function needs as a parameter in c#… :shrug: <Point> is a …

15 years ago
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RE: Multiple modifiers (without stack) in scripted geometry? (MaxScript)

mh… okay! Thanks to all of you! That would be a solution, I think. If I could, I would do a lot of things with the SDK but I don’t really have a clue…

15 years ago
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RE: Multiple modifiers (without stack) in scripted geometry? (MaxScript)

That’s an idea I thought about before but it’s not usefull if you want to prevent some parameters to be edited… :o/

15 years ago
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RE: Multiple modifiers (without stack) in scripted geometry? (MaxScript)

Hi PEN! Thanks for your reply. I have a big (scripted) modifier stack where just a few parameters are necessary to change and I wanted to have only t…

15 years ago
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RE: How to Select Exterior of a Mesh Only

This thread could help you scripting such a thing…

15 years ago
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RE: next strange thing: worldunits

Thank you very much! The answer to my question is: A BlobMesh with particle size smaller 1 Generic Unit is not a great idea. BlobMesh is “too old” fo…

15 years ago
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RE: next strange thing: worldunits

Ok… if I understand that bullet list it would fix my problem to set my variable in my script to 0.03 (GU), resize my teapot to have 0.3m radius again …

15 years ago
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RE: next strange thing: worldunits

Hey master bobo! Your bullet list (thanks for translating that) is cool, thanks! The spinner controls the variable, yes. All my spinners control var…

15 years ago
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RE: next strange thing: worldunits

Does nobody have an answer? I think this is very strange and I never had such a problem… Changed System Units and matched object parameters: wouldn’t …

15 years ago
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