You are using wrong syntax case (ClassOf obj) of ( editable_mesh: … editable_poly: … ) see Maxscript help
Hi! As far as I know Autodesk includes the SDKs with the latest demo versions The SDKs should be used for the corresponding Max version only
Patan77, you should not give such hints… for commercial script programmers this is a killing. Would you mind deleting the link, please?
Damn. It works exactly as expected!! There seemed to be an “old” custom attribute that didn’t have the function inside… Thank you!!!
denisT, could you tell me where I have to put the functions? ( the_weaponData = attributes weaponData attribID:#(0x56e45049, 0x628574e9) ( funct…
Good morning everybody! Thank you for your suggestions. I think I will try the CA/scripted controller solution.
Thank you all! I will try to make it with custom attributes, at least for the variables. Would be nice if this works with functions as well.
Thank you for your answer! So the only option would be to put the functions inside those folders? I thought there might be a “scene script” or someth…
Maybe I’ve overseen something. I am looking for a place that can be used to put in some functions/structs. Those functions/structs get initialized on…
I attached the script to this post. The flickering is gone! Maybe someone can help me to fix another (the final) problem. I think it’s related to the …
Thank you very much! This really helped against flickering! I think it is a little bit more complicated to create forms this way but the benefit is gr…
Thank you! Would be great if this helps.