Thanks! I will try it this way. THank you very much!
Mhhh… Shouldn’t there be something like “checkValidity(TOPOLOGY)” to check the modifier pipeline? Do I have to “listen” to the parameters of the node…
You don’t have to write, I think. :keenly: a node having one input and two outputs is more “bulletproof” (*) than code? (*) you can’t generate excep…
Let me just jump in, because this MCG thing makes me kind of angry… 3D Studio Max is a software for professionals. There is no need to develop tools …
Shawn, I feel with you. I’m hitting the exact same problems. Like Klvnk said, it’s getting easier when you get more knowledge of Visual Studio, C++ a…
This is something I asked before if I remember. It would be great sometimes to do that: some kind of global function that is called once a frame…
Okay, I cleaned the code and here is the example: plugin Helper extHelpDummy extends:Dummy name:”extHelpDummy” classid:#(0x3ea54562, 0x77c8beeb) cate…
Hi, thanks for your replies. I’m doing MaxScript for MANY years now and can’t remember having issues like these before, too. I will try to create an…
Wow, great! I don’t know why Autodesk doesn’t give access to this part directly. It would be really great to have the option to have our own material …
You should definitely hand over the object to the “fix” function because you wanna grab the current object with “$” which means “the currently selecte…
There are two errors but this may not be the cause: “ob” should be “obj” like in the shortened version
This works for me: for obj in selection do ( if superClassOf obj != GeometryClass then ( messagebox “You can select geometry only!” ) else ( …