I’ve checked the save problem again. It seems this is also okay now when loading the DLL from MaxScript! (crazy… I wish I knew that before. THANK YOU …
Thank you, I’ve attached the solution. It’s a slightly modded version of ephere’s Plane plugin: Link to c# solution Usage: Update references and in …
THANK YOU!!! This works! The only problem is Max crashing when saving the scene or exiting while the object has been created.
Brilliant! I absolutely have no clue why it must be that hard to get things done… As far as I can tell the loadAssemly trick does work! At least Max d…
Thank you very much for answering that fast! I’ve studied ephere.com a while ago but things that seem to work there do not work when using the “new/ad…
Using the Max SDK, c++ or c#, is a pain in the…
Using the controller seems to bypass some problems and I think this is how to get the values “filtered”. Thanks for that proposal! I’m still having c…
Thanks jabermax2 for your reply. Those are the functions I am using but if you export all Quat values converted to eulerAngles for an animation there…
Thanks for your responses. I found those HowTos: But it doesn’t work for me or (second link) you still need “dotNetObject”…
I was using the term used here: So yes, I want to make it visible in MaxScript without the need to use dotNetObject (for example).
Thanks, that’s what I was writing about. Maybe I should make some more tests but that didn’t work for me.
I think what you, sixsteps, mean is you have a prerender maxscript that runs fine in GUI mode but not when used in CLI/CMD mode… right? Having nearly…