after a hole day I found a solution for my problem. maybe not the best way, but it works. thx anyway!
mapRes.addControl #dropDownList objectsMapControl “” paramStr:(“items:#(\”256\”,\”512\”,\”1024\”,\”2048\”,\”4096\”) align:#left width:80 height:18 off…
thx bobo. fn createTexResDialog = ( — create new dialog execute (“MapRes_floater = newRolloutFloater \”set Texture Resolutions\” 345 260″) — …
oh MAN!!! THANK YOU!!! when I started to script this little tool, I could not presage how difficult this is. it works, great!! :buttrock::applause: …
I don’t get it… :shrug: I can’t do it like u said because of the objects mostly having multimaterials and so it’s not possible to tell the object to t…
ok, thanks. I will try it. If I understand u, it would be great if there was an “xxx as material” syntax…? would be nice try
does not work… mhhh… I’m sitting at this script for days now and don’t find answers… thanks for your help so far, anyway!
big THX, never heard of the reference thing before and checked it out… but it didn’t work perhaps the problem is somewhere else, so I decided to pos…
I think this could help: on btnl pressed do ( destroyDialog mentalPal_CanvasRollout ) or you put the action directly in the line with the pressed …
now it works and I can complete my script! thanks!!!
noone an idea? 🙁
I have no clue @all, sorry. I’m going to write a script that has also something to do with vray, but @ the moment I don’t know an answer… Do you thin…