What about something like $.objectoffsetrot *= ((eulerangles 0 0 45) as quat) ?
the same thing here. i\m using firefox for mxs help)
Moves are identical on my side (and rotations/scale). and i’d suggest to use .objecttransform
maybe: horizontal FOV = 2atan((rectangle.width0.5)/camDistance)
I’d store at least id and position in text file. Then in every frame you parse your file and find what particles id are referenced and if there are n…
There is FileStream class in mxs. You can use it in script op and birth script op in pflow.
As i said in previous post – add coef. ro X axis. periods = 5 periodLength = 10. amplitude = 10. boxesPerPeriod = 20. dampingCoef = 50. boxsize = [1,…
Here is possible solution with damping. another way is to use something like sin(t)/t but you need to include if statement to avoid div by zero – >…
Thanks, but i’m talking about sampling with maxscript. If i have a texture object (cellular for example) and want to sample it in world space similar …
Try using noise3, noise4, turbulence instead.
gazybara: Try this cnt = 0 ; step = 10[B].0[/B] for i = 1 to curvelength $ by step do ( cnt+=1 print (interpCurve3D $ 1 (cnt*(1/step)) pathP…
The funny thing is that it updates realtime right in viewport when you’re moving spline or tiles except when you’re moving vertices. But adding depend…
Sample points along the curve (with interpCurve3D for example), find distance from sampled point to tile, find smallest distance, then divide it by Di…
make change in second line from bottom in code from post #3 last two false to true, select obj, and run your script. and you’ll end up with 3 differen…