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[Closed] xsi screen deform

For the first video.

you can do a FDD world space deformer and have it lookat the camera (to do similar screen space deformation).

-Kees

they work okay here…are you on win64?..i’m on xphome with ie6.0 no problem watching the videos…

kees do you have a sample scene we could look at…say with a 3dsmax teapot?!

all I can say is: “holy crap”

I wonder if it would be possible to take a screen-mapped FFD and manipulate the control points using the PainterInterface… actually yes I think this would be possible. It just looks so nice and fluid in XSI, so similar to Pshop’s Liquify, and so simply and elegantly done. Its a shame to have to work through a FFD.

 PEN

Darn that is just beautiful. I’m very humbled.

I worked on a quick test at lunch, but there doesn’t seem to be a way to set the number of control points for a spacewarp ffd box in maxscript. Does anyone know a workaround?

Hi,

       This is a really quicky test (modifier version):

EDIT* there seams to be something wrong with the formating of the post
it keeps adding a space in RotationPart… (rotat ionPart) ???
I don’t get it, but remove the spaces and ir should run OK.

         (
         -- Just a quicky test ...
         -- NEED TO PRESS the AllZ button in the FFD Modifier (cannot set this viA MaxScript ...)
         viewport.setType #view_iso_user
         max zoomext sel all
         
         global FFD= ffdBox()
 
         FFD.lattice_transform.rotation=(GetviewTM()).rotationPart
         FFD.deformType =1
         setDimensions FFD [10,10,10]
         
         toolMode.coordsys #screen
         
         modPanel.addModToSelection FFD
         subobjectLevel=1
         
         fn FFDrot = FFD.lattice_transform.rotation=(GetviewTM()).rotationPart
         unregisterRedrawViewsCallback FFDrot
         registerRedrawViewsCallback FFDrot
         )
         Just a starting point ...

found this but for the FFD box. seem for the modifier not the space warp

[left]setDimensions <FFDBox> <Point3>
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[left]Get and set the number of control points for the FFDBox modifier. The first component value in the Point3 specifies the number of Width control points, the second the number of Length control points, and the third the number of Height control points. The minimum value for each component value is 2.
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maybe there something similar for the space warp

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