Notifications
Clear all

[Closed] Writing max plugin for creating mr hair primitives

Hi,
I want to write plugin which will create hair (hair primitives) for mental ray rendering. Hair data will be loaded from external file. I have no idea how to use all mr api calls inside 3ds max plugin, for example mi_api_hair_begin. This is probably done somehow through imrAdvancedTranslation or imrTranslation classes. Any of you guys have seen some tutorials or examples for this? I didn’t find anything useful on google.

4 Replies

Hi,

I think you can contact David Lanier (he knows 3ds Max and mental ray development very well) on his forum:
http://dl3d.free.fr/phpBB2/viewforum.php?f=10

Regards,

Thank’s, I’ll do that.

hi,

go to lamrug, i hope it is useful for you: http://www.lamrug.org/resources/hairtips.html

1 Reply
(@ypuech)
Joined: 11 months ago

Posts: 0

Yes, lamrug is useful too. There’s also the forum at http://forum.lamrug.org/ .