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[Closed] Writing max plugin for creating mr hair primitives
Jan 31, 2008 9:56 am
Hi,
I want to write plugin which will create hair (hair primitives) for mental ray rendering. Hair data will be loaded from external file. I have no idea how to use all mr api calls inside 3ds max plugin, for example mi_api_hair_begin. This is probably done somehow through imrAdvancedTranslation or imrTranslation classes. Any of you guys have seen some tutorials or examples for this? I didn’t find anything useful on google.
4 Replies
Jan 31, 2008 9:56 am
Hi,
I think you can contact David Lanier (he knows 3ds Max and mental ray development very well) on his forum:
http://dl3d.free.fr/phpBB2/viewforum.php?f=10
Regards,
Jan 31, 2008 9:56 am
hi,
go to lamrug, i hope it is useful for you: http://www.lamrug.org/resources/hairtips.html
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