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[Closed] Wiring reactor objects' properties – possible?

You can’t do it realtime AFAIK, but you can set values for speed, gain etc, animate to where you want to start braking/speeding up, then change parameters and animate again from there.
If you attach the front wheels to geometry helpers which in turn are attached to the carbody with angular dashpots, you can turn by setting the dashpot.childtransform.
I’m writing a reactor multi-rig create/config/control script. I’ll post it here when it’s done, in a month or so. Hope this helps,

David

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(@kalia24)
Joined: 11 months ago

Posts: 0

Seems u’re right… Nevertheless – it’s much easier now to set the (both!) wheels properties (at the same time) than when I had to select them and set independently.
As for the animation – I’ve read somewhere that the best way is to animate f.ex. 1-60 range, then change properties and animate 50-100 (re-animate <lol> about 10 keyframes) to get smooth animation. Is that correct? Never tried that.

My wheels are connected by carwheel helper and it’s enough to turn its parentspace – checked that already – with no need of additional dashpots. Though there’s the same issue: there is no way to animate them real-time…

U’ll be more than welcome I’m sure it will help many newbies like me.

Hi,

I’ve put my work in progress on http://zwartd.home.xs4all.nl/3d/3d.html (Vehikulator)
I might learn something from feedback Please ignore the globals and includes.

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