[Closed] Why does this script crash Max 8
I was checking over some of the scripts that I wrote for max 7 making sure that they work with max 8. I found a problem with one that I was able work out by removing some code that wasn’t really needed, luckily. This error is very strange, and I am wondering if anyone else gets the same result.
in the scene I have an editable mesh sphere with a volume select modifier added to it. With the sphere selected run this script.
fn SDcalcDef SDobj SDcol = (
SDStart = 0
SDEnd = 10
SDStep = .1
animateVertex SDobj #all
select SDobj
max modify mode
modPanel.setCurrentObject SDobj.baseObject
meshop.setBubble SDobj SDobj.modifiers[1].bubble
meshop.setPinch SDobj SDobj.modifiers[1].pinch
meshop.setfalloff SDobj SDobj.modifiers[1].falloff
–subobjectLevel = 1
meshop.setSoftSel SDobj true
modPanel.setCurrentObject SDobj.modifiers[1]
)–end SDcalcDef
scMainObjectSelect = $
scCollisionSelect = #()
animate on (SDcalcDef scMainObjectSelect scCollisionSelect)
[size=2]This is just a small portion of the whole script but the error is from the animateVertex command. If I remove that one line everything runs just fine. When this script crashes it not only crashes max but it throws an error in the addmodfunc.ms that shipped with max, I also get errors from scripts for reactor some times. Does anyone know why this is happening. I had no problems at all with this script and Max 7.[/size]
[size=2][/size]
[size=2]-bnvm
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