[Closed] wheel animation
hi folks, i’m just messing around with maxscript and i have a problem
and i can’t solve it:
i want a rotation script for a wheel that mesures the distance
in space and rotatates accordingly. I will place it in a rotation
script so i can see it realtime.
if i have this solution (and you guys are willing to help me )
i want an ‘override function for animation, so i can adjust the speed.
thx!
(if this solution is posted before i’m sorry but i didn’t find it)
though late, this could be usefull
http://www.cuneytozdas.com/tutorials/maxscript/
thx m8, i’ll dive in to it this week.
Does it also work without a path?
This kind of thing can be done fairly easily. One thing to be aware of is that max handles rotations in quats not degrees. If you try to pass a degree value you will fine that the wheel does not behave as you would expect. I wrote a simular script a while ago and I believe I had to convert to rotation angle into radians and then assign that value to the rotation part of a quat that x y z values are set for the axis that you want, quat 0 1 0 0.5. If I remember correctly this will rotate an object 0.5 radians arround the y axis. I am still a not very good at working with quats and it has been a while since I wrote my script so this info may not be completely accurate. Good luck,
-bnvm