[Closed] what happens at when render is pressed
Hi all
Just out of interest can anyone explain to me what happens internally in max when render is pressed. I presume max takes a snapshot of the scene and stores it in memory and passes that info to the renderer . if this is the case while rendering an animation does max do this every frame?
Any knowledge on this would be much appreciated.
regards
nebille
I don’t know exactly, but I would imagine that Max, goes through each object, invalidates and subsequently recomputes all modifiers and controllers. After that it will gather the final face data of each object into some sort of structure and start the rendering process, first processing things like shadow maps and the like. Then the raytracing starts properly, evaluating materials assigned to each face.
Probably now exactly what happens but I’m sure it’s as close as dammit is a swear word