[Closed] vray physical camera fov math?
hi evereone,
does anyone know what’s the math behind the relationship between the field of view
and the target distance / focus distance value in a vray physical camera.
with focal length and aperture at fixed values, the field of view gets wider the closer
the target distance gets.
oddly, this seem to happen in a logarithmic fashion flattening out towards longer distances
what i need is a field of view or focal length value that combines the “real” one with what
is produced by the target_distance.
any ideas what a formula for this could be?
I asked chaosgroup support but no answer so far
thanks,
chris
Let’s ask Wolfram!
thanks for the link.
unfortunately it is more complicated than that
the vray camera mimics the behaviour of a real physical camera. this takes into account the
focus distance which i believe is a bit harder to calculate especially since there are numerous versions and derivates of the fornulas and i don’t know how far the chaosgroup guys took it with their virtual counterpart
but in effect what i wnat would look like this:
i can assign a scripted controlller to the focal length value of the vraycam that would produce a modified focal length. when changing the focus distance, the focal length value would change but the rendered image would stay exactly the same