[Closed] Volumetric Shadows
We are working on a series of diagrams in which the principal desires to render the shadows created by the building/object as a volume. Seeing that the machine is calculatnig this geometry anyway I would think that it may be possible to tell it to generate a polygon instead of a shadow. Any help with this issue would be greatly appreciated. Compensation Negotiable.
I don’t quite get what you mean. Do you want to end up with a flat piece of geometry on the ground, or a large piece of geometry that extends from the shadow casting object to the ground? Can you provide an illustration, or some kind of mock up of what you’re looking for?
Actually, you got it. I am looking to generate large piece of geometry that extends from the shadow casting object to the ground.
how about something with volumetric lighting to describe the shadow area as a volume.
The only way I can think of to do it is using intersectRay to cast rays from the light. But for the amount you’d have to cast to get accurate results, it would take forever.