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[Closed] viewport grapping , redraw issue ?
Nov 26, 2013 12:45 pm
well , i managed to do viewport capturing resizing and saving via this
db = viewport.getViewportDib()
db.filename =(getdir #scene ) +"_dib.bmp"
save db
tx = bitmaptexture bitmap:db
wincrm=150.0/db.width
hincrm=150.0/db.height
bb = bitmap (db.width*wincrm) (db.height*hincrm)
ff=rendermap tx into:bb size:([db.width,db.height]*hincrm) filter:on display:on
ff.fileName=(getdir #scene) + "_dibM.bmp"
save ff
the idea is that i wanted to grap viewport through another camera in the scene -or even temporarily created- while being in the same vieport without having to do viewport redrawing , i already did disabled viewport redrawing but it captured what is in the current viewport , so how to do this ?