[Closed] vertex color changed by script
hello,
I painted a poly object using the VertexPaint-Modifier.
Now I have to change the colors …
I converted the object to Editable Mesh and I wrote a “script” to change the vertex colors:
theObj = $unterkiefer_mesh
nVerts = theObj.numverts
for i=1 to nVerts do(
vert = getVertColor theObj i
if vert != color 255 255 255 then (
-- print i
setVertColor theObj i (color 234 69 96)
)
)
but not all vertices are processed [1].
How can I change all the vertices that aren’t “white” to a different color?
Georg
[1] only a few verts changed color:
I solved my problem with “Render to Texture” and Photoshop.
I would be grateful if anyone could point me in the direction how to change all vertex colors with a script.
Maybe I don’t understand the way a mesh works?
Georg
didnt test it but maybe this is your problem:
From the help file:
“There can be more or less texture and color vertices than there are mesh vertices “
so instead using:
theObj.numverts
you might use:
getNumCPVVerts
Thank you logotomie!
I just quickliy scanned the helpfile for keywords, but didn’t read it.
Here is the working code:
-- changes non-white vertices to pink color
theObj = $oberkiefer
convertToMesh theObj
--nVerts = theObj.numverts
nVerts = getNumCPVVerts theObj
for i=1 to nVerts do(
vert = getVertColor theObj i
if vert != color 255 255 255 then (
--print i
setVertColor theObj i (color 234 69 96)
)
)
Georg