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[Closed] UVW multitile render template
Sep 07, 2014 11:01 am
would it be possible to create a script where we can render the UV template outside the 0-1 area ?
http://www.neilblevins.com/cg_education/multiple_uv_tiles/multiple_uvs_tiles.htm
maybe have a setting in the script where we tell the program which UV quadrant to render.
if using Neil Blevins link as an example. right now if i have a head UV on 0-1 quadrant i can not render an uv template. i would need it to isolate and move back to 0-0 and render and than go back.
1 Reply
Sep 07, 2014 11:01 am
I’d just move it by the offset, render and move back, if you want to automate it, try something like:
try destroyDialog UVWOffset catch()
rollout UVWOffset "UVW Offset"
(
spinner spnOffsetX "X: " type:#integer range:[-100,100,0]
spinner spnOffsetY "Y: " type:#integer range:[-100,100,0]
button btnOffset "Offset"
on btnOffset pressed do
(
if NOT isKindOf (local unwrapMod = modPanel.getCurrentObject()) Unwrap_UVW do
return messageBox "Unwrap UVW modifier has to be active."
local offset = Point3 spnOffsetX.value spnOffsetY.value 0
local prevSel = unwrapMod.getSelectedVertices()
unwrapMod.selectVertices #{1..unwrapMod.numberVertices()}
unwrapMod.moveSelectedVertices offset
unwrapMod.selectVertices prevSel
)
)
createDialog UVWOffset