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[Closed] Update Elapsed Time and Passes in renderer plugin?

I’m writing a renderer plugin for 3ds Max 2015-2017 in C++.

What’s the proper way to update the Elapsed Time, Time Remaining and pass counter in the rendering progress dialog? (See attached screenshot.)

I am calling RendProgressCallback::Progress() regularly, and the progress bar is updating correctly.

Any idea?

2 Replies

It looks like Elapsed Time is updated by 3ds Max itself, but only after a full frame has been completed:
http://forums.autodesk.com/t5/3ds-max-forum/elapsed-time-not-showing-during-render/td-p/4047412

I’m still interested in trying to update the pass counter, if that’s something that can be controlled by a renderer plugin.